In a previous post, I asked the question: How can social network environments be used to support competency models that include attitudes and behaviors?
With the variety of social network environments (SNEs) available in today’s Web 2.0 milieu, the possibilities for leveraging them in the support of competency models and training initiatives may be infinite. In [...]
Posts Tagged ‘Collaboration’
NextGen eLearning And World Of Warcraft®
Posted in Articles, tagged Collaboration, Community, eLearning, Entertainment, Games on March 28, 2008 | 1 Comment »
eLearning, Community development, Technology, and Fun — all these impact and work together in changing the exciting landscape of online learning for the next generation. Often, I talk with organizational leaders who look puzzled when I start discussing the unification of these practices. Most take each of the areas above and put them in separate [...]
Are There Benefits to Online Games And Learning?
Posted in Articles, tagged Collaboration, Game-based Learning on March 27, 2008 | Leave a Comment »
The Brunel University School of Sport and Education finished a three year study of the effects and benefits of online games on youth. Their findings? That youth between the ages of 11-18 benefited from online gaming by developing key learning skills. Using the over nine million member RuneScape as their lab, Brunel noted the following:
The [...]