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Archive for the ‘Game-based Learning’ Category

eLearning, Community development, Technology, and Fun — all these impact and work together in changing the exciting landscape of online learning for the next generation. Often, I talk with organizational leaders who look puzzled when I start discussing the unification of these practices. Most take each of the areas above and put them in separate [...]

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Movies can and do have tremendous influence in shaping young lives in the realm of entertainment towards the ideals and objectives of normal adulthood. - Walt Disney
Why is there even a debate about the effects of entertainment on culture? I have heard some big businesses say, “TV and movies have no effect on people,” and [...]

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The Brunel University School of Sport and Education finished a three year study of the effects and benefits of online games on youth. Their findings? That youth between the ages of 11-18 benefited from online gaming by developing key learning skills. Using the over nine million member RuneScape as their lab, Brunel noted the following:
The [...]

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